![]() ![]() Still, one should not have to disable features in a console game in order to maximize performance. Although it is an unofficial fix, by increasing the camera speed and turning off gore, the stability does manage to improve a bit. There is abundant stutter and slowdown when the action gets to be too heavy, which, sadly, happens often. When there are multiple enemies on screen, the game dips to an even lower frame rate. It is supposed to run at 30 FPS, but it fails to do even that. To begin with, you may or may not be surprised to learn that Ninja Gaiden Sigma 2 Plus does not run at 60 FPS. Sadly, it seems that Tecmo Koei has made the wrong moves with Ninja Gaiden Sigma 2 Plus. While not a perfect port, it gave Ninja Gaiden fans, and action fans in general, a chance to play the game on the go. This was due mostly to the fact that the game, although it did not run at 60 FPS on the Vita, did manage to maintain a steady 30 FPS for the handheld. Tecmo Koei brought Ninja Gaiden Sigma Plus to the PS Vita, and although I did not play it, I hear it was a moderate success. There is, however, a right and a wrong way to do it. I hear it is a radical departure from the action standard set by the previous two games, and not in a good way.īringing classic games to a handheld is nothing new. While I have yet to play Ninja Gaiden III, I will take my time getting to that one. I didn’t have as much trouble as I did playing through Ninja Gaiden for the Xbox, and I chalked that up to the game being easier rather than my increased action performance. It was a fine action game and ran a silky smooth 60 FPS. While it wasn’t quite as good as the original, I still greatly enjoyed the game. I didn’t play Ninja Gaiden 2 in its original incarnation, but I did play Ninja Gaiden 2 Sigma for the PS3 when it released. It was a magnificent game, and set the bar for what an action game should be in my book.Īfter the resounding success of Ninja Gaiden, years passed by in my life. When I finally got an Xbox of my own, I played through Ninja Gaiden Black, cursing and struggling over a long period of time. I remember playing it at a friend’s house, and I was simply blown away by the visceral combat and slick action elements of the game. Fast forward to 2004, when Ninja Gaiden was released for the Xbox. I can recall playing through the older titles in my youth, floundering through them, yet never quite completing them. However, action fans accustomed to the polished games of this generation may become frustrated with the eight year-old mechanics.In my mind, Ninja Gaiden titles carry the mantle of being some of the most intense, difficult, and rewarding action games of recent times. If you loved the original game enough to play through its numerous updates, then you may enjoy taking this new version on the go. Other than a couple Vita-specific features, an easier difficulty level, and a collection of trial missions, Ninja Gaiden Sigma Plus doesn’t offer anything new. In addition, it grants the player infinite Ninpo attacks, which should be enough to clear almost any area of enemies. Gamers who had a hard time with the original game’s difficulty should find the new Hero mode more to their liking, as it enables auto guard and evasion assist once your health is low. One added feature, the ability to complete tiny minigames with the rear touchpad to enhance your Ninpo attacks, feels forced. It’s a nice feature, but I found myself accidentally tapping the edge of the screen as I used the analog sticks, unintentionally sending me into first-person mode in the middle of swordfights. Players can tap the screen to go into first-person mode and then move the handheld around to survey the environment. Like the rest of the launch titles, Tecmo made a few new alterations to take advantage of the Vita’s unique hardware. Enemies respawn as you double back on rooms, which isn’t a problem with lower-level enemies but can be frustrating as you progress further in the game. Platforming is wildly inaccurate I missed jumps just as often as I made them. It’s not the only feature clearly showing its age. Gamers who only played the original release will welcome the tweaked camera and bonus Rachel stages, but even the adjusted camera from Black can be problematic. Whether this latest iteration of Ryu’s 3D debut is worth playing again depends on how much you already enjoy the series. Just in case we haven’t played the game enough times, it’s back once again in portable form. Instead, the team continued to update and re-release the game in the form of Hurricane Packs, Ninja Gaiden Black, and Ninja Gaiden Sigma. When Tecmo released Ninja Gaiden in 2004, you would think Team Ninja would have needed a break from ninjas after the notoriously long development process. ![]()
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